My Stickman Demo

The Stickman demo game has lived on the homepage for a few months now, and I couldn’t be prouder of where it’s at. Now, I don’t think it’s finished, it’s far from it, but it seems to be in a good state at the moment. It’s wild to look at the demo now and remember that it all started with just a basic ragdoll.

If you have not played the demo, I would really appreciate you checking it out! Currently, you can hook up a few controllers and fight against your friends! (Though online multiplayer is definitely planned for much later in development.) If you don’t have any controllers, there are also single-player game modes as well. There are items you can use and even velocity-based hand-to-hand combat! It’s not about if you hit as much as it is about how hard you hit! =)

When I first started this project, I was inspired by the game Spider Heck. I wanted to make a party game where physics-driven stickmen could fight in a neon environment with a variety of items and good old-fashioned fist fighting.

As of early 2026, I have had over 20 different people play-test the game, and the majority of the play-testers even asked if they could play it again! The main feedback was a lack of environmental hazards, and I’ve started working on two ways to address this:

  • Events: Random conditions that change how a round is played (like bullet rain or blackouts).
  • Obstacles: Environmental hazards like spikes, flame pits, falling bridges, turrets, and laser walls.

The next piece of feedback is the addition of more attacks, items, and bug fixes. I work on these in bursts, but expect stability and diverse content to be more of a focus once I get the core gameplay fully fleshed out.

The last piece of feedback was a rework of confusing systems (like meditation and teleporters) alongside an actual HUD instead of floating info bars. This is definitely a priority and will be a focus in the near future.

Right now, my main focus is on the level editor. A prototype of the editor is almost done, and it’s really exciting to work on!

That said, development on the demo is going to slow down a bit. I’m still working on it here and there, but I have a few other exciting projects that I am working on in my spare time. Because of this, I’m also removing the patch notes section from the demo’s main menu in the next update. I might transition to writing occasional devlogs here instead, but we’ll see how things go.

Even with things slowing down a bit, I will continue to work on the game. If you’ve played the demo, please take a quick moment to leave some feedback in the homepage feedback form! Your thoughts help me find bugs and figure out which areas of the game need some work. I am incredibly thankful for any feedback I receive!

You can find the demo in the projects section of the homepage!

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